Tag Archive: gamification
Increasing audience engagement is a perennial challenge for societies and publishers. An invested audience is more likely to cite a work or renew their membership dues, but with people’s time fragmented by a seemingly endless number of information sources, it can be harder to capture their attention with your content or increase their involvement in society activities.
Gamification, the process of using game design theory and tools to engage your audience and address everyday problems, is an approach that’s ideally suited to building audience investment. A generation of new customers and staff have grown up hand-in-hand with electronic entertainment that speaks directly to what motivates us, providing feedback on progress and challenging them to reach that next milestone. And from social to mobile, the way we interact with the web makes introducing those familiar elements into business and consumer contexts ever more relevant.
Gamification has been applied in a wide variety of scenarios, from health and fitness community Fitocracy, to productivity applications such work.com from Salesforce. Consumer brands like Nike have embraced gamification with the Nike+ initiative, and it’s even being used to motivate self-directed learning through the Kahn Academy. The success of gamification methods such as these has led analysts to predict that 70% of the world’s top businesses will be managing at least one gamified platform by 2014.
Getting gamification right requires a deep understanding of why and how your audience is engaging with a system, process or community. It’s not as simple as simply bolting on a points leaderboard or a badge system – for gamification to work in the longer term, it needs to be designed to complement the underlying task or system, hence incentive models such as LinkedIn which drive you towards an ever-more complete profile, or the coding Q&A community Stack Overflow, which awards engaged users with both special profile badges and access to additional features on the website.
Gamification is an exciting area that fascinates us here at TBI. We’ll be talking through some of our experiences of how it can benefit learned societies and scholarly publishers in a forthcoming TBI Masterclass – you can register here.